Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Learning C# by Developing Games with Unity
  • Toc
  • feedback
Learning C# by Developing Games with Unity

Learning C# by Developing Games with Unity

By : Harrison Ferrone
4.4 (47)
close
Learning C# by Developing Games with Unity

Learning C# by Developing Games with Unity

4.4 (47)
By: Harrison Ferrone

Overview of this book

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Table of Contents (18 chapters)
close
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Working with streams

So far, we’ve been letting the File class do all of the heavy lifting with our data. What we haven’t talked about is how the File class, or any other class that deals with reading and writing data, does that work under the hood.

For computers, data is made up of bytes. Think of bytes as the computer’s atoms; they make up everything—there’s even a C# byte type. When we read, write, or update a file, our data is converted into an array of bytes, which are then streamed to or from the file using a Stream object. The data stream is responsible for carrying the data as a sequence of bytes to or from a file, acting as a translator or intermediary for us between our game application and the data files themselves.

Figure 12.11: Diagram of streaming data to a file

The File class uses Stream objects for us automatically, and there are different Stream subclasses for different functionality:

  • Use a FileStream...
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete