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Beginning C++ Game Programming

Beginning C++ Game Programming

By : John Horton
4.3 (27)
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Beginning C++ Game Programming

Beginning C++ Game Programming

4.3 (27)
By: John Horton

Overview of this book

Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
Table of Contents (24 chapters)
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22
Other Books You May Enjoy
23
Index

Planning and starting the Zombie Arena game

At this point, if you haven’t already, I suggest you go and watch a video of Over 9000 Zombies (http://store.steampowered.com/app/273500/) and Crimson Land (http://store.steampowered.com/app/262830/). Our game will obviously not be as in depth or advanced as either of these examples, but we will also have the same basic set of features and game mechanics, such as the following:

  • A HUD that shows details such as the score, high score, bullets in the clip, the number of bullets left, player health, and the number of zombies left to kill.
  • The player will shoot zombies while frantically running away from them.
  • Move around a scrolling world using the WASD keyboard keys while aiming the gun using the mouse.
  • In between each level, the player will choose a “level-up” that will affect the way the game needs to be played for the player to win.
  • The player will need to collect “pick-ups&...

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