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Beginning C++ Game Programming

Beginning C++ Game Programming

By : John Horton
4.3 (27)
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Beginning C++ Game Programming

Beginning C++ Game Programming

4.3 (27)
By: John Horton

Overview of this book

Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
Table of Contents (24 chapters)
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22
Other Books You May Enjoy
23
Index
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Index

A

abstract class 419, 420

address of operator 286-289

advanced OOP

inheritance 415

polymorphism 418, 419

algorithms 66

Animator class

coding 521-524

arithmetic operators 54, 55

array notation 122

arrays 121, 295

declaring 121, 122

elements, initializing 122

for games 123

arrow operator 295

assignment operators 54, 55

attenuation 560

auto keyword 303

axe

animating 165-167

axis-aligned bounding box (AABB) collision detection 212

B

background

randomly generated scrolling background, creating 273-279

using 280-282

background sprite

double buffering 42, 43

Ball class

coding 206-209

using 209, 210

Bat class

Bat.cpp, coding 195-197

Bat.h 194

Bat.h, coding 192, 193

coding 192

constructor functions 193, 194

main function, coding 198-202

using 198-202

bee

drawing 64, 65

moving 76-79

preparing 61, 62

BFXR

URL 24

...

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