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Book Overview & Buying
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Table Of Contents
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Beginning C++ Game Programming
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Let’s get started on your journey to writing exciting games for the PC using C++ and the OpenGL-powered SFML. This third edition has an overwhelming focus on improving and expanding upon what you will learn. All the C++ basics from variables in the beginning, through loops, object-oriented programming, the Standard Template Library, SFML features, and newer C++ possibilities have all been added to and expanded upon. By the end of this book, not only will you have four playable games but you will also have a deep and solid grounding in C++.
Here is what is coming up in this chapter
Of course, what you want to know first is what you are going to have to show for yourself by the end of this weighty tome. So, let’s find out more about the games we will build.
You will find this chapter’s source code in the GitHub repository: https://github.com/PacktPublishing/Beginning-C-Game-Programming-Third-Edition/tree/main/Timber