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Beginning C++ Game Programming

Beginning C++ Game Programming

By : John Horton
4.3 (27)
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Beginning C++ Game Programming

Beginning C++ Game Programming

4.3 (27)
By: John Horton

Overview of this book

Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
Table of Contents (24 chapters)
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22
Other Books You May Enjoy
23
Index

Arrays

Arrays are data structures that allow us to store collections of elements of the same data type using a single name, perhaps someInts, myFloats, or zombieHorde. Arrays provide a convenient way to organize and manipulate data, enabling more efficient and structured programming. Arrays are especially useful for repetitive data, like lists of numbers, characters, or game objects. This introduction will explore the basics of arrays and, as we proceed through the book, we will see more advanced uses.

A comparison with a regular variable might help. If a variable is a box in which we can store a value of a specific type, like int, float, or char, then we can think of an array as a row of boxes. The row of boxes can be of almost any size and type, including objects made from classes. However, all the boxes must be of the same type.

The limitation of having to use the same type in each box can be circumvented to an extent once we learn some more advanced C++ in the final...

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