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Beginning C++ Game Programming

Beginning C++ Game Programming

By : John Horton
4.3 (27)
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Beginning C++ Game Programming

Beginning C++ Game Programming

4.3 (27)
By: John Horton

Overview of this book

Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
Table of Contents (24 chapters)
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22
Other Books You May Enjoy
23
Index

Coding the Bat class

The simple Pong bat example was a good way of introducing the basics of classes. Classes can be simple and short, like the preceding Bat class, but they can also be longer and more complicated and contain other objects made from other classes. Furthermore, there are additional new concepts regarding classes that we will learn about. We will also see and code a constructor function that sets up our instances ready for use.

When it comes to making games, there are a few vital things missing from the hypothetical Bat class. It might be fine for all these private member variables and public functions, but how will we draw anything? Our Pong bat needs a sprite, and in some games, our classes will also need a texture. Furthermore, we need a way to control the rate of animation of all our game objects, just like we did with the bee and the clouds in the previous project. We can include other objects in our class in the same way that we included them in the main.cpp...

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