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Beginning C++ Game Programming

Beginning C++ Game Programming

By : John Horton
4.3 (27)
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Beginning C++ Game Programming

Beginning C++ Game Programming

4.3 (27)
By: John Horton

Overview of this book

Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
Table of Contents (24 chapters)
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22
Other Books You May Enjoy
23
Index

Learning about the C++ spaceship operator

As this is a short chapter, I thought it would be a good place to learn some more C++. We don’t need this theory in the current project. Yes, the spaceship operator is a real thing. It is another neat C++ operator.

The spaceship operator, represented by <=>, is a relatively new addition to the C++ language, introduced in C++20. It is used for three-way comparisons between two objects, which means it helps determine whether one object is less than, equal to, or greater than another. The spaceship operator returns one of three values: <, ==, or >, indicating the relationship between the two objects. Here’s how it works.

If the LHS of the spaceship operator is less than the RHS, it returns a negative value. This indicates that the LHS is “less than” the RHS.

If the LHS is equal to the RHS, it returns 0. This indicates that the two objects are equal.

If the LHS is greater than the RHS, it...

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