Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Beginning C++ Game Programming
  • Table Of Contents Toc
  • Feedback & Rating feedback
Beginning C++ Game Programming

Beginning C++ Game Programming

By : John Horton
4.3 (27)
close
close
Beginning C++ Game Programming

Beginning C++ Game Programming

4.3 (27)
By: John Horton

Overview of this book

Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
Table of Contents (24 chapters)
close
close
22
Other Books You May Enjoy
23
Index

Learning all about C++ variables

Variables are the way that our C++ games store and manipulate the values/data in our game. If we want to know how much health the player has, we need a variable. Perhaps you want to know how many zombies are left in the current wave? That is a variable as well. If you need to keep track of the name of the player who got a specific high score, you guessed it, we need a variable for that. Is the game over or still playing? Yep, that’s a variable too.

Variables are named identifiers to locations in memory. So, we might name a variable called numberOfZombies, and that variable could refer to a place in memory that stores a value to represent the number of zombies that are remaining in the current wave.

The way that computer systems address locations in memory is complex. Programming languages use variables to give a human-friendly way to manage our data in that memory. Managing a complex system in a human-friendly way is really what programming...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY