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Beginning C++ Game Programming

Beginning C++ Game Programming

By : John Horton
4.3 (27)
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Beginning C++ Game Programming

Beginning C++ Game Programming

4.3 (27)
By: John Horton

Overview of this book

Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
Table of Contents (24 chapters)
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22
Other Books You May Enjoy
23
Index

Object-oriented programming

Object-oriented programming is a programming paradigm that we could consider to be almost the standard way to code. It is true there are non-OOP ways to code and there are even some non-OOP game coding languages/libraries. However, since we are starting from scratch, there is no reason to do things in any other way.

OOP will do the following:

  • Make our code easier to manage, change, or update
  • Make our code quicker and more reliable to write
  • Make it possible to easily use other people’s code (like we have with SFML)

We have already seen the third benefit in action. Now, let’s discuss exactly what OOP is.

OOP is a way of programming that involves breaking our requirements down into chunks that are more manageable than the whole. Each chunk is self-contained, yet it works with the other parts of our program. Furthermore, it can also be used by other programs. These chunks are what we have been referring...

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