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  • Book Overview & Buying Creating an RTS Game in Unity 2023
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (33)
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

4.5 (33)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
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1
Part 1: Foundations of RTS Games
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6
Part 2: The Combat Units
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11
Part 3: The Battlefield
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15
Part 4: The Gameplay
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17
Chapter 13: Producing and Gathering Resources
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18
Chapter 14: Crafting Buildings and Defense Towers
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21
Index
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Creating a map editor to speed up map creation

Now, it is time to gather both configuration files – DefaultConfiguration (LevelConfiguration) and Level01 (LevelData) – and put them into use in a script that will initialize and place Prefabs based on the setup we made on each ScriptableObject. The script will be a component that can be attached to any GameObject in the scene and will need a couple of references to work: the LevelData asset we want to use, and the plane used to place the Prefabs in the scene.

So, first, create a script called LevelComponent inside the Scripts | Level folder. Then, open the script and replace the content with the following code:

using UnityEngine;
namespace Dragoncraft
{
    public class LevelComponent : MonoBehaviour
    {
        [SerializeField] private LevelData _levelData;
        [SerializeField] private GameObject...

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