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  • Book Overview & Buying Creating an RTS Game in Unity 2023
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (33)
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

4.5 (33)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
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1
Part 1: Foundations of RTS Games
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6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Part 1: Foundations of RTS Games

In this first part of the book, you will learn what a real-time strategy game is and see a short game design document of Dragoncraft, the RTS game we are going to develop throughout this book. Then, you will learn how to install the Unity Engine and set up a new project, as well as how to import packages from the Unity Asset Store that we will use to build our game.

After having the Unity project set up and all packages imported, you will learn how to create a level, build a custom editor tool to configure the GameObjects on the map, implement camera movement, and everything else that is needed for our level design. You will also learn how to create a flexible UI and HUD on Unity, and how to use multiple cameras to render 3D GameObjects in the UI.

This part includes the following chapters:

  • Chapter 1, Introducing Real-Time Strategy Games
  • Chapter 2, Setting Up Unity and the Dragoncraft Project
  • Chapter 3, Getting Started with Our...

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