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  • Book Overview & Buying Creating an RTS Game in Unity 2023
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (33)
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

4.5 (33)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
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1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Managing the collision and chase behavior

Over the few last chapters, we learned how to build a great foundation for an RTS game. In Chapter 7, Attacking and Defending Units, we started to develop the UnitComponent script, which has now been updated to have more features. After that, in Chapter 8, Implementing the Pathfinder, we used the Unity built-in NavMesh system to move units on the map. Then, in Chapter 9, Adding Enemies, we created the EnemyComponent script, which we have also updated now, and added enemy variations.

In this chapter, we updated and expanded the scripts from the chapters mentioned, and now we are going to put everything together to set up combat between units and enemies. First, we will need a new script to handle the collision between units and enemies, and vice versa. Once we have the collision detection ready to use, we are going to update and create the NavMesh scripts so that both systems can work together without causing issues.

Creating the collision...

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