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  • Book Overview & Buying Creating an RTS Game in Unity 2023
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (33)
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

4.5 (33)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
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1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Summary

Well done on reaching the end of this chapter – it was one of the most challenging so far with many new features and concepts introduced, and a lot of code written. Our RTS game is getting bigger and full of great solid features that we are starting to put together to interact with each other. We are getting so close to having challenging and fun gameplay with many mechanics implemented.

In this chapter, we not only used systems developed in the previous chapters but also refactored and expanded the main scripts used by enemies and units, and, finally, we have a first version of the battle between them. Units can attack enemies with a melee or ranged attack, and, if the player chooses to flee, the enemies will chase down the units until one of the sides is defeated.

We also learned how to set up the physics settings in Unity and how to create a collision script that works nicely with the NavMesh system. Many new concepts and resources were introduced, such as the...

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