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  • Book Overview & Buying Creating an RTS Game in Unity 2023
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (33)
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

4.5 (33)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
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1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Summary

Great job reaching the end of this chapter! We now have three different enemies added to and configured in our RTS game. The trio of Orc, Golem, and Red Dragon has different configurations and will present a real challenge to the player.

In this chapter, we used most of the systems that were developed in the book so far, showing that they were not made only for the units but could also be used for enemies as well. We learned how to modify, expand, and adapt existing code to add enemies, and we can even spawn them using the debug menu, which now has more options to help us develop our RTS game.

We also created a very useful and flexible damage feedback system to show the player how much damage the enemies and the units are taking and learned how to calculate the damage based on a few properties from the enemy configuration. The Dragoncraft game is reaching an important milestone now with enemies added into the project, with different configurations that will make that...

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