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  • Book Overview & Buying Creating an RTS Game in Unity 2023
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (33)
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

4.5 (33)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
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1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Adding Enemies

An RTS game has maps, units, and many other things, but there is one game mechanic that cannot be left out, which is combat. However, to have a good and challenging battle system in place, we need more than units; we need to have enemies.

In this chapter, we are going to implement different enemy types, such as Orcs and Golems, against whose attacks it will be a real challenge for the player to defend themself, and the mighty Red Dragon, which we are going use later as the boss of our level.

By the end of this chapter, you will have learned how to create a flexible system for adding different enemies, spawning the enemies in the existing maps, and reusing most of the unit components to expand and create unique features for the enemies. You will also learn how to create damage feedback in the UI that will display the damage done to each unit and enemy, as well as how to calculate the damage considering the configuration.

In this chapter, we will cover the following...

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