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  • Book Overview & Buying Creating an RTS Game in Unity 2023
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (33)
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

4.5 (33)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
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1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Adding Enemies to the Map

Most RTS games have groups of enemies that work together to attack the player units while they are exploring the map covered by the Fog of War, making it difficult to predict where the enemies could be hidden, patrolling an area, and waiting for the right moment to attack from the shadows.

In this chapter, we are going to learn how to create enemy groups, with different configurations, and how to add them to the map using predefined spawn points. We will also learn how to implement a fog to cover all of the map but leaving the initial area clear, as well as how to clear the fog above the units while they are moving to covered areas of the map. To make the enemies even more dynamic, we are going to add a new behavior that will allow them to patrol an area between two points, creating more challenges for the player when exploring the map.

By the end of this chapter, you will learn how to create a flexible solution to add one or multiple enemies in a group...

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