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  • Book Overview & Buying Creating an RTS Game in Unity 2023
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (33)
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Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

4.5 (33)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
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1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Training units

We have already done a lot of work to implement our Resource Store. As we create the Unit Store, we are going to reuse everything we have built, so it will be a bit easier and faster to have the Unit Store pop-up window configured and working.

Let us first start with the new scripts that are specific to the Unit Store configuration and then move on to the changes on the existing scripts and the UI. The upgrades on the Unit Store will be how we train the units to become stronger on the battlefield.

Configuring the Unit Store

The first script we are going to create is the message type that we will send when the unit has the upgrade level increased by the player. In the Project view, open the Scripts | MessageQueue | Messages | UI folder, and add a new script named UpgradeUnitMessage. Replace the content with the following code block:

namespace Dragoncraft
{
  public class UpgradeUnitMessage : IMessage
  {
    public UnitType...

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