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Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

By : Reis, Hammad Fozi , Gonçalo Marques , David Pereira , Devin Sherry
4.6 (35)
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Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

4.6 (35)
By: Reis, Hammad Fozi , Gonçalo Marques , David Pereira , Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
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Preface

Audio in UE4

One of the essential components of any game is sound. Sounds make your game more believable and immersive, which will provide a much better experience for your player. Video games usually have two types of sounds:

  • 2D sounds
  • 3D sounds

2D sounds don't have any consideration for the listener's distance and direction, while 3D sounds can be higher or lower in volume and pan to the right or left, depending on the player's location. 2D sounds are usually used for music, while 3D sounds are usually used for sound effects. The main sound file types are .wav and .mp3.

Here are some of the assets and classes related to audio in UE4:

  • Sound Base: Represents an asset that contains audio. This class is mainly used in C++ and Blueprint to reference an audio file that can be played.
  • Sound Wave: Represents an audio file that has been imported into UE4. Inherits from Sound Base.
  • Sound Cue: An audio asset that can contain logic related...

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