Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Game Development Projects with Unreal Engine
  • Table Of Contents Toc
  • Feedback & Rating feedback
Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

By : Reis, Hammad Fozi , Gonçalo Marques , David Pereira , Devin Sherry
4.6 (35)
close
close
Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

4.6 (35)
By: Reis, Hammad Fozi , Gonçalo Marques , David Pereira , Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
close
close
Preface
In Progress | 0 / 1 sections completed | 0%
3
3. Character Class Components and Blueprint Setup
In Progress | 0 / 5 sections completed | 0%
8
8. User Interfaces
In Progress | 0 / 7 sections completed | 0%
9
9. Audio-Visual Elements
In Progress | 0 / 8 sections completed | 0%
17
17. Remote Procedure Calls
In Progress | 0 / 6 sections completed | 0%
18
18. Gameplay Framework Classes in Multiplayer
In Progress | 0 / 5 sections completed | 0%

Introduction

In the previous chapter, we went through the basics of the Epic Games Launcher, along with Unreal Editor fundamentals. We saw how to work with Objects and what Blueprints are on a basic level, in addition to exploring the First Person Template. In this chapter, we'll be building upon those fundamentals by exploring the Third Person Template and working with Input and Animations.

Game development can be done in a wide variety of languages, such as C, C++, Java, C#, and even Python. While each language has pros and cons, we will be using C++ throughout this book as it is the primary programming language used within the Unreal Engine.

In this chapter, we will get you up to speed on how to create a C++ project and basic level debugging in UE4. It is very important to be able to debug code as it helps the developer while dealing with bugs. The tools provided come in very handy and are essential for any Unreal Engine developer.

Following this, we will get up close and personal with the core classes involved in creating games and experiences in Unreal Engine. You will explore Game Mode and the relevant class concepts, followed by an exercise to gain a hands-on understanding of this.

The final section in this chapter is all about animations. Almost every single game features animations, some to a very basic extent, but some to a very high level that includes captivating details which are key to the gameplaying experience. Unreal Engine offers several tools you can use to create and deal with animations, including the Animation Blueprint, which has complex graphs and a State Machine.

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY