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Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

By : Reis, Hammad Fozi , Gonçalo Marques , David Pereira , Devin Sherry
4.6 (35)
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Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

4.6 (35)
By: Reis, Hammad Fozi , Gonçalo Marques , David Pereira , Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
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Preface

The Player Character

Almost all of the functionality that we want for our Character is given to us by default when using the Side Scroller game project template in Unreal Engine 4.

Note

At the time of writing, we are using Unreal Engine version 4.24.2; using another version of the engine could result in some differences in the editor, the tools, and how your logic will work later on, so please keep this in mind.

For now, let's begin creating our project in the following exercise.

Exercise 10.01: Creating the Side-Scroller Project and Using the Character Movement Component

In this exercise, you will be setting up Unreal Engine 4 with the Side Scroller template. This exercise will help you get started with our game.

The following steps will help you complete the exercise:

  1. First, open the Epic Games Launcher, navigate to the Unreal Engine tab at the bottom of the options on the left-hand side, and select the Library option at the top.
  2. Next, you will...

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