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Game Development Projects with Unreal Engine
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When it comes to creating polished and complex animations, there needs to be a way for animators and programmers to add custom events within the animation that will allow for additional effects, layers, and functionality to occur. The solution in Unreal Engine 4 is to use Anim Notifies
and Anim Notify States
.
The main difference between Anim Notify
and Anim Notify State
is that Anim Notify State
possesses three distinct events that Anim Notify
does not. These events are Notify Begin
, Notify End
, and Notify Tick
, all of which can be used in Blueprints or C++. When it comes to these events, Unreal Engine 4 secures the following behaviors:
Notify State
will always start with Notify Begin Event
.Notify State
will always finish with Notify End Event
.Notify Tick Event
will always take place between the Notify Begin
and Notify End
events.Anim Notify
, however, is a much more simplified version that uses just a single function...