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Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

By : Reis, Hammad Fozi , Gonçalo Marques , David Pereira , Devin Sherry
4.6 (35)
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Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

4.6 (35)
By: Reis, Hammad Fozi , Gonçalo Marques , David Pereira , Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
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Preface

Game UI

There are usually two different types of game UI: menus and HUDs.

Menus are UI panels that allow the player to interact with them, either by pressing a button or a key on their input device.

This can be done in the form of many different menus, including the following:

  • Main menus, where the player can choose whether to continue the game, create a new game, exit the game, and so on
  • Level select menus, where the player can choose which level to play
  • And many other options

HUDs are UI panels that are present during gameplay that give the player information that they should always know, such as how many lives they have left, which special abilities they can use, and so on.

We will be covering game UI and making both a menu and a HUD for our game in this chapter.

Note

We won't be covering diegetic UI here, as it is beyond the scope of this book.

So how do we go about creating a game UI in UE4? The main way to do that is by...

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