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Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

By : Reis, Hammad Fozi , Gonçalo Marques , David Pereira , Devin Sherry
4.6 (35)
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Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

4.6 (35)
By: Reis, Hammad Fozi , Gonçalo Marques , David Pereira , Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
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Preface

Animation Blending, Anim Slots, and Animation Montages

Animation blending is the process of transitioning between multiple animations on a skeletal mesh as seamlessly as possible. You are already familiar with the techniques of animation blending because you created a Blend Spaces asset for the player character in Chapter 11, Blend Spaces 1D, Key Bindings, and State Machines. In this Blend Space, the character smoothly blends between the Idle, Walking, and Running animations. You will now extend this knowledge by exploring and implementing new additive techniques to combine the movement animations of the character with a throwing animation. Through the use of an Anim Slot, you will send the throwing animation to a set of upper body bones, and its children's bones, to allow movement and throwing animations to apply at the same time without negatively impacting the other. But first, let's talk more about Animation Montages.

Animation Montages are a very powerful asset that...

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