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Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

By : Reis, Hammad Fozi , Gonçalo Marques , David Pereira , Devin Sherry
4.6 (35)
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Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

4.6 (35)
By: Reis, Hammad Fozi , Gonçalo Marques , David Pereira , Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
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Preface

Character Animation Pipeline

For the purposes of this book, we will only be concerned with 3D animation and how animations work inside Unreal Engine 4; however, it's important to briefly discuss the pipeline used in many industries to create a Character and its animations.

The Concept Stage

The first stage is developing a concept of the Character that we want to create and later animate. This is almost always done in 2D, either by hand or through the use of a computer using programs such as Photoshop. It makes the job easier for the 3D modeler to have several references for how a Character looks, and the relative size of the Character, before starting the process of modeling. Below, we see a basic example of a stick figure Character in different poses. Notice how the Character is posed in different ways:

Figure 10.7: A very simple example of a 2D Character concept

The 3D Modeling Stage

Once the Character concepts are complete, the pipeline can...

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