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Game Development Projects with Unreal Engine
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Let's take a look at the ThirdPersonCharacter
Blueprint class, which is the Blueprint representing the character that the player controls, and take a look at the Actor Components that it contains.
Go to the ThirdPersonCPP -> Blueprints
directory inside Content Browser
and open the ThirdPersonCharacter
asset:
Figure 1.44: The ThirdPersonCharacter Blueprint class
In a previous section, where we introduced the Components
window inside the Blueprint editor, we mentioned Actor Components.
Actor Components are entities that must live inside an Actor and allow you to spread the logic of your Actor into several different Actor Components. In this Blueprint, we can see that there are four visually represented Actor Components: