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Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

By : Reis, Hammad Fozi , Gonçalo Marques , David Pereira , Devin Sherry
4.6 (35)
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Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

4.6 (35)
By: Reis, Hammad Fozi , Gonçalo Marques , David Pereira , Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
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Preface

Introduction

In the previous chapter, we covered Remote Procedure Calls, which allow the server and the clients to execute remote functions on each other. We also covered enumerations and Bi-Directional Circular Array Indexing.

In this chapter, we're going to take a look at the most common gameplay framework classes and see where their instances exist in a multiplayer environment. This is important to understand, so you know which instances can be accessed in a specific game instance. An example of this would be that only the server should be able to access the game mode instance, so if you were playing Fortnite, a player shouldn't be able to access it and modify the rules of the game.

We'll also be covering the game state and player state classes in this chapter. As the name implies, these store information about the state of the game and of each player that is playing the game. Finally, toward the end of this book, we'll cover some new concepts in the...

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