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Swift Game Development
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Playing simple sounds is even easier. We will use SKAction
objects to play sounds on specific events, such as when picking up a coin or starting the game.
First, we will add a happy sound each time the player collects a coin. To add the coin sound effect, follow these steps:
Open Coin.swift
and add a new property to the Coin
class to cache a coin sound action:
let coinSound = SKAction.playSoundFileNamed("Sound/Coin.aif", waitForCompletion: false)
Locate the collect
function and add the following line at the bottom of the function to play the sound:
// Play the coin sound: self.run(coinSound)
That is all you need to do to play the coin sound every time the player collects a coin. You can run the project now to test it out if you like.
To avoid memory-based crashes, it is important to cache each playSoundFileNamed
action object and rerun the same object each time you want to...