Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Swift Game Development
  • Table Of Contents Toc
  • Feedback & Rating feedback
Swift Game Development

Swift Game Development

By : Siddharth Shekar, Haney
2.7 (3)
close
close
Swift Game Development

Swift Game Development

2.7 (3)
By: Siddharth Shekar, Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (20 chapters)
close
close
19
Index

Setting outlets and adding variables

In the ViewController class, we will create the outlets for the buttons and labels and add the required variables for our program.

To get access to the buttons, views, and other objects we created in Main.Storyboard, click on the Assistant Editor (middle of the three buttons on the top right with the two circles). This will open a second window. Now select Main.Storyboard and make sure the ViewController class is also visible to the right of the Assistant Editor, as shown in the following screenshot:

Setting outlets and adding variables

Now select SessionInfoView. While holding the Control key on the keyboard, left-mouse click and drag it into the ViewController.swift file, as shown in the following screenshot. Drag it to where you would like to create the variable in the file and release the left mouse and control buttons:

Setting outlets and adding variables

Next, a window will open up asking you to name the variable. Name it sessionInfoView (we will use this name to access the view in the code later on):

Setting outlets and adding variables

Similarly, create variables...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY