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Swift Game Development

Swift Game Development

By : Siddharth Shekar, Haney
2.7 (3)
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Swift Game Development

Swift Game Development

2.7 (3)
By: Siddharth Shekar, Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (20 chapters)
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19
Index

Spawning smashable crates that reward coins

To add smashable coin crates, we will create new crate sprites in our encounters using the scene editor. Follow these steps to add a Crate to the game:

  1. In Xcode, open one of the encounter scenes we created earlier in the book. I am using EncounterA.sks for this example. The scene will open in the Scene Editor. In the lower-right corner, click on the Media Library to see the media assets in your project.
  2. Locate the crate texture and drag it into your encounter.
  3. In the upper-right corner, click on the Custom Class Inspector and assign a Custom Class of Crate, as illustrated in the following screenshot:
    Spawning smashable crates that reward coins
  4. Repeat the process to create as many crates as you like. You can place them slightly above the ground and gravity will settle them into place.

You can always hold option and drag an existing sprite to create a clone with the same properties (persisting the Custom Class setting).

That is all you need to do to add smashable crates to the game. You can repeat...

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