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Swift Game Development

Swift Game Development

By : Siddharth Shekar, Haney
2.7 (3)
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Swift Game Development

Swift Game Development

2.7 (3)
By: Siddharth Shekar, Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (20 chapters)
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19
Index

Localization in foreign markets

While localization can be expensive, it can also open up an entirely new market for your game, which has a multiplying effect on your user base. You may want to consider translating your game into other languages, especially if your game does not use many words.

Sometimes, localization requires more than just language translation. Games in English can usually be literally translated to mainstream European languages and find success, but countries such as China or Japan can be more difficult. Besides cultural differences, these countries have strong game development industries already, and it can be tough to gain attention. Still, the market is massive, and it may be worth the effort.

Despite the large amount of effort required and the possibility of making mistakes, expanding into new markets can quickly multiply the number of people who are potentially interested in your project. It is worth a look, especially once you have proven that your game has demand...

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