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Swift Game Development

Swift Game Development

By : Siddharth Shekar, Haney
2.7 (3)
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Swift Game Development

Swift Game Development

2.7 (3)
By: Siddharth Shekar, Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (20 chapters)
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19
Index

Developing your marketing plan

Indie game development has never been more accessible. This is fantastic news, but it also means that we face a sea of noise and competition when we try to attract attention to our efforts. Further complicating matters, creating and executing a marketing plan requires different skills than those required to create a video game. Many developers would rather spend their time coding or drawing versus building awareness through social outreach. Luckily, there are many resources available to help us get started.

When to start marketing

Many games have their best sales day on the day they are launched. This means that you need to start building public awareness of your project early in development so your popularity peaks as you release your game. You need to time your publicity to coincide with your release date in order to maximize your sales window.

As soon as you have some representative material, publish it! Take it to social media, Reddit, and game forums. You...

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