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Swift Game Development

Swift Game Development

By : Siddharth Shekar, Haney
2.7 (3)
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Swift Game Development

Swift Game Development

2.7 (3)
By: Siddharth Shekar, Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (20 chapters)
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19
Index

Preparing the project

Open up the project in Xcode.

Under the project's General settings, change the Display Name and Bundle Identifier to what we set them to in the Developer portal:

Preparing the project

Next, we have to change the app icon. The app icon needs to be of different sizes without an alpha. The easiest way to create different app sizes is to use the website https://makeappicon.com/; you just have to provide a 1024 x 1024 image, then upload it to the site, and it will email you the icon in different sizes, which you can simply drag and drop onto your project:

Preparing the project

Open Assets.xcassets in your project in Xcode and you will see AppIcon already in it. Delete it and drag and drop the icon set Appicon.appiconset under the iOS folder into the downloaded icon set:

Preparing the project

Next, in the ViewController.swift file, comment out the following code:

        // Show statistics such as fps and timing information
        //sceneView.showsStatistics = true
	
        
        // Create a new scene
        //let scene = SCNScene...

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