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Swift Game Development

Swift Game Development

By : Siddharth Shekar, Haney
2.7 (3)
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Swift Game Development

Swift Game Development

2.7 (3)
By: Siddharth Shekar, Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (20 chapters)
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19
Index

Adding the particle emitter to the game


We will attach our new emitter to the Player node, so the emitter will create new white circles wherever the player flies. We can easily reference the emitter design we just created in the editor from our code. Open GameScene.swift and add this code at the bottom of the didMove function:

// Instantiate a SKEmitterNode with the PierrePath design: 
if let dotEmitter = SKEmitterNode(fileNamed: "PierrePath") { 
    // Position the penguin in front of other game objects: 
    player.zPosition = 10 
    // Place the particle zPosition behind the penguin: 
    dotEmitter.particleZPosition = -1 
    // By adding the emitter node to the player, the emitter moves 
    // with the penguin and emits new dots wherever the player is 
    player.addChild(dotEmitter) 
    // However, the particles themselves should target the scene, 
    // so they trail behind as the player moves forward. 
    dotEmitter.targetNode = self 
} 

Run the project. You should see the white...

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