
Stencyl Essentials
By :

Stencyl Essentials
By:
Overview of this book
If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.
Table of Contents (14 chapters)
Preface
1. Exploring the Stencyl Toolset and Game Engine
2. Starting the Game Project
3. Backgrounds and Tilesets
4. Building Levels Using Scenes
5. Actor Types and Instances
6. Writing Simple Behaviors
7. Complex Behaviors and Code
8. Adding Sound FX and Music
9. Adding HUD Elements
10. Adding Menus and Buttons
11. Scoring and Game Rules
12. Publishing and Monetization
Index
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