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Stencyl Essentials

Stencyl Essentials

By : Sneyd
4.4 (5)
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Stencyl Essentials

Stencyl Essentials

4.4 (5)
By: Sneyd

Overview of this book

If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.
Table of Contents (14 chapters)
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13
Index

Sound file designation in Stencyl


Sounds in Stencyl must be designated as either Music or Sound FX. Why is this, you may ask? In general terms, this allows Stencyl to make certain assumptions about the size of the file, and how to treat it in memory. The audio engine logically assumes that the music files will be larger than the sound FX files, and so it loads them and keeps them in the memory for the duration of the game. Sound FX files, on the other hand, are assumed to be relatively small, and so are loaded into the memory on the fly when they are called from the code, and then removed from the memory again. All of this happens under the hood, so to speak, in an effort to improve the performance of your games, so be sure to use the correct designation for your sound files!

The whip sound we just imported is Sound FX, so let's designate it by setting the Sound Type parameter to Sound Effect, as shown in the following screenshot:

Great work! Before you trigger this sound FX in the code,...

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