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Stencyl Essentials

Stencyl Essentials

By : Sneyd
4.4 (5)
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Stencyl Essentials

Stencyl Essentials

4.4 (5)
By: Sneyd

Overview of this book

If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.
Table of Contents (14 chapters)
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13
Index

Summary

In this chapter, we added a bit of polish to our game by importing and utilizing our own font to draw the score on the HUD for the benefit of the player. We also imported and configured a collectable object (the coin) and wrote the code to implement this game mechanic. In addition to all of this, we learned about working with text and drawing blocks, including space conversion. In the final chapter, we'll learn about what is involved in monetizing and publishing our Stencyl games. See you in Chapter 12, Publishing and Monetization!

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