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Stencyl Essentials

Stencyl Essentials

By : Sneyd
4.4 (5)
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Stencyl Essentials

Stencyl Essentials

4.4 (5)
By: Sneyd

Overview of this book

If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.
Table of Contents (14 chapters)
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13
Index

Chapter 5. Actor Types and Instances

So far, we have come quite a long way in terms of assimilating the essential Stencyl workflow and learning how to structure the levels in our games, including the implementation of foregrounds, backgrounds, and tilesets to create ludic spaces. However, it is impossible to implement the actual gameplay elements without first learning how to create and deploy Actors in our levels. In this chapter, we will cover all the fundamentals of working with Actor types and instances. The key points covered here will include:

  • Creating Actor Types
  • Importing Animations
  • Customizing Animations, including frame duration in milliseconds and so on
  • Editing physics settings, such as, but not limited to, mass, linear and angular drag, friction, and bounce
  • Customizing collision shapes
  • Adding Actor instances to our Scenes and customizing them if required

By the end of this chapter, you will have the ability to implement the core gameplay elements into your games through the...

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