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Stencyl Essentials

Stencyl Essentials

By : Sneyd
4.4 (5)
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Stencyl Essentials

Stencyl Essentials

4.4 (5)
By: Sneyd

Overview of this book

If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.
Table of Contents (14 chapters)
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13
Index

Chapter 4. Building Levels Using Scenes

So far, we learned how to freely navigate to the various parts of the Stencyl interface, establish a clear concept for our game project, create Backgrounds and Tilesets, and configure these game resources so that they are ready for use within our game levels. How do we build the levels themselves? In this chapter, we will learn how to:

  • Use scenes to construct the first level for our game
  • Attach backgrounds and foregrounds to the scene
  • Sculpt level geometry through the intelligent use of the tileset
  • Toggle background and foreground rendering on and off

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