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Stencyl Essentials

Stencyl Essentials

By : Sneyd
4.4 (5)
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Stencyl Essentials

Stencyl Essentials

4.4 (5)
By: Sneyd

Overview of this book

If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.
Table of Contents (14 chapters)
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13
Index

Chapter 2. Starting the Game Project

As one well-known adage goes, the best way to learn is by doing. In line with that simple truth, every chapter from this point forward will build on a project that we will establish here. The concept, as outlined below, is based on a prototype version of a successful multi-platform game called Mudslide Cowboy, developed and published by CyberMyth Games. We will use this chapter to:

  • Establish the basics of the control system
  • Pinpoint the target gameplay elements
  • Outline the core mechanics required to implement the game concepts
  • Briefly examine the implied narrative

All of the core, functional features will subsequently be implemented in the following chapters of this book. The original game reached the top eight new games slot in a major European country, and received largely positive player reviews, with an average rating of 4 stars out of 5 on Google Play.

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