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Stencyl Essentials

Stencyl Essentials

By : Sneyd
4.4 (5)
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Stencyl Essentials

Stencyl Essentials

4.4 (5)
By: Sneyd

Overview of this book

If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.
Table of Contents (14 chapters)
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13
Index

The dynamic cursor

One of the most important HUD elements in our game prototype is the dynamic cursor. Put simply, this is a special-purpose actor that we will create to replace the regular mouse cursor. It changes the animation, depending on the current movement state of the Player Character, hence the designation dynamic. To create the dynamic cursor, perform the following steps:

  1. Create a new Actor Type, and name it Dynamic Cursor.
  2. Select the Click here to add a frame button to import your first frame. Navigate to and select Game Assets\Graphics\GUI Elements\down.png.
  3. Change the Name of the animation to Down.
  4. Switch to the collisions context. Select the default collision box, and hit on Delete, as we will not need to calculate the collisions for this actor, as shown in the following screenshot:
    The dynamic cursor
  5. Duplicate the Down animation, as shown in the following screenshot:
    The dynamic cursor
  6. Change the new animation's name from Copy of Down to Left.
  7. Remove the redundant frame that is carried over from the Down animation...
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