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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

By : Jos Dirksen
4.4 (14)
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

4.4 (14)
By: Jos Dirksen

Overview of this book

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
Table of Contents (14 chapters)
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8
8. Creating and Loading Advanced Meshes and Geometries
13
Index

Creating animations using external models


In Chapter 8, Creating and Loading Advanced Meshes and Geometries, we looked at a number of 3D formats that are supported by Three.js. A couple of those formats also support animations. In this chapter, we'll look at the following examples:

  • Blender with the JSON exporter: We'll start with an animation created in Blender and exported to the Three.js JSON format.

  • Collada model: The Collada format has support for animations. For this example, we'll load an animation from a Collada file and render it with Three.js.

  • MD2 model: The MD2 model is a simple format used in the older Quake engines. Even though the format is a bit dated, it is still a very good format for storing character animations.

We'll start with the Blender model.

Creating a bones animation using Blender

To get started with animations from Blender, you can load the example we've included in the models folder. You can find the hand.blend file there, which you can load into Blender. The following...

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