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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

By : Jos Dirksen
4.4 (14)
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

4.4 (14)
By: Jos Dirksen

Overview of this book

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
Table of Contents (14 chapters)
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8
8. Creating and Loading Advanced Meshes and Geometries
13
Index

Advanced materials

In this section, we'll look at the more advanced materials Three.js has to offer. We'll first look at THREE.MeshPhongMaterial and THREE.MeshLambertMaterial. These two materials react to light sources and can be used to create shiny and dull-looking materials, respectively. In this section, we'll also look at one of the most versatile, but most difficult to use, materials: THREE.ShaderMaterial. With THREE.ShaderMaterial, you can create your own shader programs that define how the material and object should be shown.

THREE.MeshLambertMaterial

This material can be used to create dull-looking, non-shiny surfaces. This is a very easy-to-use material that responds to the lighting sources in the scene. This material can be configured with a number of properties we've seen before: color, opacity, shading, blending, depthTest, depthWrite, wireframe, wireframeLinewidth, wireframeLinecap, wireframeLineJoin, vertexColors, and fog. We won't go into the details...

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