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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

By : Jos Dirksen
4.4 (14)
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

4.4 (14)
By: Jos Dirksen

Overview of this book

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
Table of Contents (14 chapters)
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8
8. Creating and Loading Advanced Meshes and Geometries
13
Index

Chapter 6. Advanced Geometries and Binary Operations

In the previous chapter, we showed you all the basic geometries provided by Three.js. Besides these basic geometries, Three.js also offers a set of more advanced and specialized objects. In this chapter, we'll show you these advanced geometries and cover the following subjects:

  • How to use advanced geometries such as THREE.ConvexGeometry, THREE.LatheGeometry, and THREE.TubeGeometry.
  • How to create 3D shapes from 2D shapes using THREE.ExtrudeGeometry. We'll do this based on a 2D shape drawn using functionality provided by Three.js, and we'll show an example where we create a 3D shape based on an externally loaded SVG image.
  • If you want to create custom shapes yourself, you can easily amend the ones we've discussed in the previous chapters. Three.js, however, also offers a THREE.ParamtericGeometry object. With this object, you can create a geometry based on a set of equations.
  • Finally, we'll look at how you...

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