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  • Book Overview & Buying Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

By : Jos Dirksen
4.4 (14)
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

4.4 (14)
By: Jos Dirksen

Overview of this book

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
Table of Contents (14 chapters)
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8
8. Creating and Loading Advanced Meshes and Geometries
13
Index

Summary

In this chapter, we covered a lot of information about the different kinds of lights that are available in Three.js. In this chapter, you learned that configuring lights, colors, and shadows is not an exact science. To get to the correct result, you should experiment with the different settings and use a dat.GUI control to fine-tune your configuration. The different lights behave in different manners. A THREE.AmbientLight color is added to each and every color in the scene and is often used to smooth hard colors and shadows. THREE.PointLight emits light in all directions but can't be used to create shadows. THREE.SpotLight is a light that resembles a flashlight. It has a conical shape, can be configured to fade over distance, and is able to cast shadows. We also looked at THREE.DirectionalLight. This light can be compared with a faraway light, such as the sun, whose light rays travel parallel to each other, the intensity of which doesn't decrease the farther away it gets...

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