
Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
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We'll start with the most basic of the lights: THREE.AmbientLight
.
When you create THREE.AmbientLight
, the color is applied globally. There isn't a specific direction this light comes from, and THREE.AmbientLight
doesn't contribute to any shadows. You would normally not use THREE.AmbientLight
as the single source of light in a scene since it colors all the objects in the same color, regardless of shape. You use it together with other lighting sources, such as THREE.SpotLight
or THREE.DirectionalLight
to soften the shadows or add some additional color to the scene. The easiest way to understand this is by looking at the 01-ambient-light.html
example in the chapter-03
folder. With this example, you get a simple user interface that can be used to modify THREE.AmbientLight
that is available in this scene. Note that in this scene, we also have THREE.SpotLight
, which adds additional lighting and provides shadows.
In the following screenshot, you can...
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