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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

By : Jos Dirksen
4.4 (14)
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

4.4 (14)
By: Jos Dirksen

Overview of this book

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
Table of Contents (14 chapters)
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8
8. Creating and Loading Advanced Meshes and Geometries
13
Index

Postprocessing passes

Three.js comes with a number of postprocessing passes you can use directly with THREE.EffectComposer. Note that it's best to play around with the examples in this chapter to see the result of these passes and understand what is happening. The following table gives an overview of the passes that are available:

Pass name

Description

THREE.BloomPass

This is an effect that makes light areas bleed into darker areas. This simulates an effect where the camera is overwhelmed by extremely bright light.

THREE.DotScreenPass

This applies a layer of black dots representing the original image across the screen.

THREE.FilmPass

This simulates a TV screen by applying scanlines and distortions.

THREE.GlitchPass

This shows an electronic glitch on the screen at a random time interval.

THREE.MaskPass

This allows you to apply a mask to the current image. Subsequent passes are only applied to the masked area.

THREE.RenderPass

This renders a scene based on the...

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