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  • Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

By : Jos Dirksen
4.4 (14)
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

4.4 (14)
By: Jos Dirksen

Overview of this book

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
Table of Contents (14 chapters)
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8
8. Creating and Loading Advanced Meshes and Geometries
13
Index

Summary

We discussed a lot of items in this second introduction chapter. We showed all the functions and properties of THREE.Scene and explained how you can use these properties to configure your main scene. We also showed you how you can create geometries. You can either create them from scratch using a THREE.Geometry object or use any of the built-in geometries Three.js provides. Finally, we showed you how you can configure the two cameras Three.js provides. THREE.PerspectiveCamera renders a scene using a real-world perspective, and THREE.OrthographicCamera provides a fake 3D effect also often seen in games. We've also introduced how geometries work in Three.js. You can now easily create your own geometries.

In the next chapter, we'll look at the various light sources that are available in Three.js. You'll learn how the various light sources behave, how to create and configure them, and how they affect specific materials.

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