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TypeScript 4 Design Patterns and Best Practices

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
4.1 (18)
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TypeScript 4 Design Patterns and Best Practices

TypeScript 4 Design Patterns and Best Practices

4.1 (18)
By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
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1
Section 1: Getting Started with TypeScript 4
4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

Prototype pattern

The next creational design pattern that you will study is the Prototype. This pattern helps abstract the object creation process. Let's explore in detail what we mean.

A Prototype is a kind of object that takes its initial state and properties out of existing objects. The main idea is to avoid having to manually create an object and assign properties to it from another object.

Using a Prototype pattern, you can use objects that implement the Prototype interface. Instead of creating a new object by calling the new operator, you instead follow a divergent path. You construct objects that adhere to the Prototype interface, which has a single method, clone(). When called, it will clone the existing instance of the object and its internal properties. You can avoid duplicating the logic of creating a new object and assigning common functionality. You will now learn what the ideal circumstances are for using this pattern.

When do we use the Prototype pattern...

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