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TypeScript 4 Design Patterns and Best Practices

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
4.1 (18)
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TypeScript 4 Design Patterns and Best Practices

TypeScript 4 Design Patterns and Best Practices

4.1 (18)
By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
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1
Section 1: Getting Started with TypeScript 4
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4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

Section 1: Getting Started with TypeScript 4

This first part of the book introduces TypeScript version 4 and its association with JavaScript. We'll take a look at its modern features and how to write idiomatic TypeScript code. We'll show how to run the examples included in this book and how to use VSCode to develop apps with TypeScript and provide a brief introduction to Unified Modeling Language (UML) and how we utilize it in this book. We'll subsequently identify the essential OOP facilities that TypeScript offers and how to create abstractions through types. We'll end this part with an informative introduction to the design patterns and concepts that we will learn about in this book.

This section comprises the following chapters:

  • Chapter 1, Getting Started with TypeScript 4
  • Chapter 2, TypeScript Core Principles
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