
TypeScript 4 Design Patterns and Best Practices
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We started by discovering the details of the Singleton pattern and how it aids us in controlling unique instances of objects. Next, you examined how the Prototype pattern allows us to specify what kinds of objects we want to create, and clone them using those kinds as a base. Next, you learned how the Builder pattern allows us to construct complex objects. Lastly, you learned that by using the Factory and Abstract Factory patterns, you can separate the creation process of objects from their representation and are also able to describe factories of factories.
In the next chapter, you will continue learning more about structural design patterns, which are patterns that ease the process of design by identifying a simple way to realize relationships between entities.